Gloqwi Today - 5.5.10

Posted by Gloqwi Wednesday, May 5, 2010 0 comments

Happy Cinco de Mayo, guys! I actually just learned what that was actually celebrating today!


Don't hurt me! :P


Anyway, I just wanna say, Why are people raggin' on Halo Legends? The collection is great! It's great gift to fans of the series, whether or not your a fan or not! There are many Anime tropes in it, but it's something to love! My favorite episode is the package. and the best part is that the person who directed that episode was actually a Legendary Halo player and most of the things that are included in the episodes that reference to the Halo Games, specifically the actual HUDs, were his idea, and weren't forced into the episode by the game developers like you think they might.


Also, I've been hearing great things about Alan Wake even though I did not know or see anything about the game and didn't have a spot of interest in the game originally until now. The plot actually seems very interesting, though loosely reminiscent of Silent Hill. I've also been hearing some mixed reactions of Nier, but enough good enough reactions that I have some interest.

I also feel really bad not knowing a single thing about Red Dead Redemption and L.A. Noire, but school has taken so much of my game time away, I can't keep up like I used to. Also, I need to start doing more things other than gaming. Gaming can pay, yes, just not very well, and I know that thanks to a couple of friends...


Well, I know I've said this many times, but I will post more, smaller, condensed posts soon. Seems like a better idea!

Coming to Gloqwi soon - 5.4.10

Posted by Gloqwi Tuesday, May 4, 2010 0 comments

Halo: Legends Impressions
Halo: Reach Beta Impressions
Heavy Rain review (after, oh, so long...)
Delving Into The World of Visual Novels: Death Note
My Experiences With Video Gaming Lately (or lack thereof)
and more....
This blog is coming back to life, damnit!



Trust me, it's hilarious. Especially around 32:00. Malik, you NEED to listen to this.

[Download Now]

HOSTED BY KAILLIF AMMEN (Gamertag: Gloqwi), STANLEY NG (Gamertag: Battlestorm132), AARON ECKHART FRANK, MALIK, AND GUEST MENTOR TAYLOR BAYLESS

Here are the websites we (and always will be) plugged at the end of the show:

Gloqwi (duh, right here!)
Pat's Website (and Twitter) (the website that inspired me to change the face of this website!)
azndudedowndastreet's YouTube page (my friend's Yu-Gi-Oh channel. These guys take this children card game seriously!)
Aaron's Twitter (Self-Explanitory)

Intro, Outro, and Break music: "Demon Seed" by Nine Inch Nails



We talk about Catan, Splinter Cell: Conviction, Adventure Games, Mini Ninjas, GUEST HOST MARCUS LUMPKIN talks about his childhood with video games, First-Person perspective in games, and an incident in YouMedia! Aaron talks about his experiences with C2E2 and about his first experience with Magic, The Gathering! We get pissed about the new Avatar: The Last Airbender Movie! The Drama Awaits!


[Download Now!]

HOSTED BY PATRICK HERMANN, KAILLIF AMMEN (Gamertag: Gloqwi), STANLEY NG (Gamertag: Battlestorm132), AARON ECKHART FRANK, HENRY, MALIK, AND GUEST MENTORS TAYLOR BAYLESS AND MARCUS LUMPKIN


Here are the websites we (and always will be) plugged at the end of the show:

Gloqwi (duh, right here!)
Pat's Website (and Twitter) (the website that inspired me to change the face of this website!)
azndudedowndastreet's YouTube page (my friend's Yu-Gi-Oh channel. These guys take this children card game seriously!)
Aaron's Twitter (Self-Explanitory)

It's 1:09, and the fate of my blog depends on this oath.

Posted by Gloqwi Wednesday, April 21, 2010 0 comments

I am writing this as a reminder to myself that if I don't blog about Red String later today at the library or somewhere-ANYWHERE- I will destroy this blog. And I'm not kidding. I'm serioisly not kidding. I hope I'm not. I don't care if it's truly crap, but the fact of the matter is that I fucking loved it. I love Red String because I love any story that can allow me to connect with the characters so much. I also love it because I love it. If you don't like it, fine. But if you bother me about it, fuck you. If I don't want to talk to you about it (and this goes for anything), I don't want to fucking talk about it. I am so damn emotional right now and feel like a girl (truly no offense to girls :P)

I wrote this using my Samsung Android, TWICE because Opera Mini Browser decided to fail on me and I'm not using that piece of crap again, and written in bed right before I was about to go to sleep and right after I finished Red String. If you don't like me liking it, stay away from me.

My Spring Break: My art submission for Spring Break 2010!

Posted by Anonymous Monday, April 5, 2010 1 comments

So, earlier this year, I sketched a picture of Asakura Yoh from Shaman King and decided to submit it to DeviantArt, but before I did, I obviously wanted to edit it a little bit so it didn't look boring. Around the same time, I met this guy from the library named Edward and I found out that he used DeviantArt too, and made some AMAZING photos.

I asked him how he edited these photos, and he said he used GIMP. I used to have GIMP, but I never knew you could do THIS with just a photo and GIMP. He showed me the original version of one of the pictures and then showed me the final product and it was AMAZING. So I decided to redownload GIMP to edit my new Asakura Yoh picture. Nothing impressive, but looks much better if I just decided to Paint.Net'd it.


(note: this is still way before Spring Break)

Okay, now we are here at Spring Break. I was grounded as usual, but only from video games. I knew I would have a lot of free time, just like last year. You know what I did last year for Spring Break? I did this:

I probably spent more than the actual Break on this, and I felt fantastic with how much work I feel like put in it. Now, I really don't like it as much as I probably did back in the day, I could seriously do much better with this now, but hey! It just shows progress, right?
So, I thought, "I'm going to do the same thing as I did last year: Do something above the call of duty, make something and put in 110% effort into it" and I knew that just a plain sketch wouldn't cut it. I also knew that things that are different are things that I do best, like my favorite drawing ever since I sketched it, "If I made an action anime char" (image on the right). So I chose to sketch somebody probably no one I know recognized, but would still be an awesome person to draw. I chose Kagamine Len, the twin brother of Kagamine Rin and both cover kids for the voice synthesizing software Vocaloid. I really don't know much else other than watching and listening to a couple of songs made by this synthesizer (it's like an Asian singing Microsoft Sam!) but he looks awesome. He also had pretty unique clothing as well, with torn sleeves and shorts that had belts almost everywhere.
I worked on a sketch, and I thought it was okay, but I could do much better. As much as I didn't want to but knew it was neccessary, I decided to start on a second sketch of Kagamine. Halfway through it, I decided to stop because I looked over it and everything seemed to piss me off about it (his hair was terrible, and he was inhumanely tall with irregularly short shorts and small belts). So once again, I made the painstakingly hard decision to work on a third (and I promised myself, FINAL) sketch. It was the same model, but everything seemed sooo much better in this one! I fixed the perspective problems with the belt, and the hair was much better, but he still seemed a bit too tall.
After a couple of hours of hard work and sketching, I came out with this:


After another couple of hours sneaking in some Team Fortress 2, I finally decided to start the agonizing step of coloring. Luckily enough for me, I don't have to say anything about the process. These pictures will say everything!

Starting out, I'm actually pretty impressed with how well the hair came out. I know that the eyes could be much better!

With the mouth and the eye-outlines, it's starting to look more and more like a face!



And now I move on to a somewhat baggy shirt!

3 hours pass, and out comes a face, neck (with shading!), a tie, eyebrows, and eyeballs! I also added a little detail on his hair to make the headphones a little more realistic. If you look up at the top right, you can see that I started watching episodes of the final season of Avatar: The Last Airbender! :D

Thirty more minutes, and I add a border to his hair, and some shading under his hair! Also, more Avatar!

And add one more hour and out comes an ARM! Also some pants, and added the small microphone! Also, the episode I was watching was so amazing that I had to expand the window.

I stopped taking screenshots after that, but a little more details, an arm and a background, and here was the final product!


See this and more on my DeviantArt page!

I'm finished, and I'm happy. :D

As much as I loathe April Fools Day, there are some jokes that make me very happy to know that there is such a day.
Remember IGN's Legend of Zelda Movie April Fools trailer? It was totally awesome and made you wish that this movie was actually made! (well, at least, I thought that). Well, IGN has decided to do it again, this time, taking Halo and...something else (don't worry, it's obvious once you watch it). The video is hilariously fantastic!



But this is the best one.

So did you hear about that secret sex scene in Mass Effect 2 that can only be reached through playing as a female Shepard? She get's it on with...an ELCOR! Here! See for yourself!



By the way, I hope you know this is fake. But it's HILARIOUS, isn't it?

Happy April Fools Day!

I used to listen to Jonathan Coulton's "Still Alive" ALL THE TIME and sing along with it ALL THE TIME. You might know the song better as "The credits song from the end of Portal" or "That Portal Song", Portal, of course, being the greatest game of 2007. I also used to quote the many memorable quotes from that game LIKE CRAZY!

After a couple of months after the game came out (and after beating it a couple dozen times (and I am NOT exaggerating)), I got really tired of the song (and quoting. I also got tired of hearing other people quote the game). And then it came out on the Rock Band music store for free.

Then I moved onto enjoying and singing and playing along once more.

I haven't heard the song in a while, knowing that I was probably sick of it by now. But this video proved me wrong.

The Gifford Children's Choir performs "Still Alive" by Jonathan Coulton from the credits of the video game Portal. Soloist is in an el-wire dress. We are hoping to shoot a better video soon. A few choir members had played the game before the concert. The director is a VG addict that fell off the wagon to play Portal. The kids understood the words. The piece was chosen because it is an excellent piece of music with just the right timbre for the choir.





And to steal the words from a Joystiq commenter (because this is EXACTLY how I felt)

Kids: "...what are we singing?"

Parents: "......what the hell are they singing?"

Teacher: "...I'm going to lose my job for this, but it's -so- worth it."


It's a shame they sang to such a quick tempo, but impressive, nonetheless.

XD

P.S. In case you were wondering, I was singing along with the children in the video as well. >_< Now I can't WAIT for Portal 2 Portal 2 Portal 2 Portal 2 Portal 2 Portal TWOOOOO!!!!!!!

Heavy Rain is a different kind of game. I don't think I've ever played a game quite like it. Not even Indigo Prophecy is close to what this game is. That's the first challenge.

The second challenge is trying to play the game without spoiling anything. And even if I didn't want to spoil anything, the game is so personal that everyone will experience the game differently.

The third challenge is that the mechanics of the game outside of the story telling are very simple is that there isn't more than maybe two paragraphs to be written about them. You also can't talk about the mechanics without going into the story.

If I wanted to talk about my experience with the game and my opinion about the game, that would be easy. But trying to do that without spoiling anything, that is hard. The main statement I would like to say about Heavy Rain is that "Even if you and someone else who had played the game had made almost all the same choices, that game can play out VERY differently."

This review is going to be HARD to write...

Heavy Rain...damn!

Posted by Anonymous Saturday, March 20, 2010 0 comments

I'm only a couple of hours into the greatness that is Heavy Rain. I've heard awesome things about it, and today, one of my friends had just beat the game at the library. The game seems short, but apparently the ending he got was way different from the ending that our resident gamer librarian got. I'm excited to see what kind of ending I get!
If anyone remembers the review I did for Call of Duty 4 I did about two years back, I said it was one of the greatest interactive movies ever. Playing Heavy Rain, this game is so far and beyond CoD as an interactive movie, I look back and I think,"I had some pretty low standards, huh!" I think Indigo Prophecy was a much better interactive movie than Call of Duty was.
I think one of the main appeals to the game and one of the things that make this game so good is how tense it makes you. You have to go into the game thinking and knowing that at any point, your character can die. This game gives you a lot of chances to think that it's over. The game also gives you very small reaction time for quick-time events. You could be doing everything fine and smoothly, but once you make that one mistake, you go from tense to off-of-your seat.
The other most appealing part of the game to me is that small choices DO affect how your story is played. I know that many games claim to do the same thing, but not at the same scale that Heavy Rain does it. Games that claim this usually change the events to the game, but they all lead up to the same last choice which is the only one that seems to matter. In Heavy Rain, anything you do can change how the story flows dramatically. As I told you earlier, one of my friends, Dane, had beaten the game and had gotten a completely different ending from what the librarian, Taylor, got. I haven't beaten the game, but apparently I had already proceeded to do things very differently from how she got through the levels, resulting in the death of an important character who didin't die on her save, probably throwing the game into a completely different direction. I just admire that a lot about this game.
The last thing I want to mention good about the game is how pretty the game looks. All the enviroments and characters seemed to have been worked very hard on, it takes you in. That's practically my main point about this game (and probably something I'll use as the sub-title for my upcoming review), "If you allow it to, Heavy Rain immerses you into a fantastic concept for a new generation of games". Sounds ambitious, right? But that's basically what I think. If you allow yourself to become connected withe characters, you will experience all the emotion and tension that they are feeling, which is something that many games that focus on story should do but fail to do.
I'm going to stop myself right here so I can save all my thoughts for the actual review, which will come out very soon after I finish the game. All I have to say right now though is, this game is a must-play! My contender for Game of the Year so far!

The end of Flash Flash Revolution...or is it?

Posted by Anonymous Wednesday, March 10, 2010 5 comments

About half a year ago, Flash Flash Revolution mysteriously disappeared from the internets. One of the sites main moderators posted something about the disappearance of the deeply loved flash game on his personal website.

First, I still have no idea what is going on with the site or if it’ll ever be back. I talked to Synth about 5 weeks ago when he reached out to me in regards to a last ditch effort to sell the site. I did some initial inquiries to some old and new contacts, but after 2 days Synth stopped responding to me, so I stopped pursuing it. It was about 10 days after that that the site went down and has been down ever since. I haven’t talked to him since, nor do I really care anymore whether or not the site comes back. (Tasselfoot)
A couple of months before he posted this news (or lack of), he posted about the problems the site was having concerning money, which started around 2006-2008. I recommend you read this. It's very interesting and reveals a lot about how the site was really doing behind the scenes. I also reveals the story behind him and the site's actual moderator, Synthlight. He reveals in the post that he really never new much about how much money, and that after they all the core FFR staff left LA, they all stopped getting paid even after they continued working there. To me, the thing that pisses me off the most is that Synth had never bothered to speak to any of the team members about anything. By 2008, Synth had become completely inactive on the site and Tass had strongly suggested they sell the site, but nothing ever happened. People were actually offering six-figure amounts of funding, but since Synth never bothered to even return Tass' calls, nothing ever came to fruition. It seriously is a very interesting story. Click here to read his view. I don't doubt that there is another side to this, and even Tass says he is a pretty nice guy to talk to, but if someone stops paying people without any reason, or at least, response with a reason, wouldn't you get pissed? (apparently, Synth owes Tass an estimated $10,000).

Well, as he said in his "last post about FFR", people had been releasing torrents for an offline version of the game after the site had died with some "leaked code". But only until recently, thanks to a Facebook fan page about FFR, one of the old moderators for the website had made a website that currently hosts the game. It also provides a link to the "closest-thing-to-official" forum for the game. The best part about this is that it is a version of the game that was never released to the public and only probably available to the paid-subscribers on the old website. It has a great new look, the song lists are sorted differently, there are more mods, and the best part? All the songs that were ever in the game are available for play without having to unlock them (that's right, even Vertex BETA vrofl).

I'm very happy that this is out, and I would love to see the site having a rebirth (I spent so much time of my life on that website, I had some pretty great memories...), but if this is all that can be brought back, that would be okay.

(The video embedded is an old video of the game back from when the website was still online. This video is for the people who have no idea why I had said that you could play (or a more exact word, attempt) Vertex BETA vrofl. I attempted it at the library today and I couldn't even beat it with friend playing two of the buttons!)




Ahh, good times. Good times...

I've recently been having loads of fun with Borderlands, something I probably wouldn't have thought I would say when I first started playing this game. Working my Soldier from level 1 to 10, I had a really boring time and so did my friend that I was playing with, Stanley. I decided that I may have chosen the wrong class, as I heard from many of my friends and a couple of podcasts that I listened to said that the only good classes to play were the Hunter and Siren. The Soldier's special ability is very useless, even after enhancing it a couple of levels. So Stanley and I started completely new characters, me a Siren, him a Hunter. We still got bored throughout the first couple of levels, but we pushed forward, and after a while (approx. around levels 12-14), we started to have loads of fun. It may have been all the enhancements our characters were starting to get, and we got much more incentive to level up and be better than each other. Then some other guys who I knew started competing with us to who had the best character (I'm still winning by a lot! XP). I'm having a lot of fun with Borderlands, and I plan on playing it a lot more now!


Sorry if this post feels like filler. I might have to post as much as I can with the little time I have now. Once I get a stable internet connection back, I'm going to overload this website with as much as possible. Please stay, anybody that may still read this! I would gladly appreciate it!

Sorry I haven't been posting recently. I'm not dead, guys. I've lost internet connection and I'm currently using my mother's laptop. I also haven't posted the episodes of podcast, but don't worry. The fourth episode was so terrible, I don't want to even hear it again. I can't find a way to download the original third episode, but you can listen to it on the official YouMedia Library of Games website. Oh well. I personally think this is the best episode by far. If you want to start somewhere, start here! Enjoy!

[Download Here]

HOSTED BY PATRICK HERMANN, KAILLIF AMMEN (Gamertag: Gloqwi), STANLEY NG (Gamertag: Battlestorm132), AND TAYLOR BAYLESS with special guest AARON FRANK and CHRISTOPHER THAI
Here are the websites we (and always will be) plugged at the end of the show:

Gloqwi (duh, right here!)
Pat's Website (and Twitter) (the website that inspired me to change the face of this website!)
azndudedowndastreet's YouTube page (my friend's Yu-Gi-Oh channel. These guys take this children card game seriously!)

Intro, Break, and Outro Music: "Echoplex" by Nine Inch Nails.

This is probably the most interesting I've heard about in a loooong time...

Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time is the greatest sequel to the greatest game of all time.

Now, for the reality.

So, on NeoGAF (a large gaming forum), a thread was started by a certain person who believed that Imagine: Babyz Fashion is an amazing gaming experience. After said person was being called a pedophile by other forum posters for liking this game, this person had attempted to defend himself by saying that the game was a nice game as it was so different from all the new same-old shooters and action games that have come out. To quote exactly...

Originally Posted by cuyahoga:
So, I'm a pedophile because I don't want to play Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time? To throw around these sort of accusations at someone who seeks to do something different suggests quite the insecurity on your part.

Now, I don't understand completely how this whole mess started, but the generic stereotypical title Dudebro, My Shit is Fucked Up So I Got to Shoot/Slice You II: It's Straight-Up Dawg Time has become into an amazing internet meme. People have been making photoshopped images, game scripts, and even proposing an actual project surrounding this game title because it's so goddamn awesome.


To follow the actual board surrounding the development of "what could be" a game, click here.

To see the original board where this title had originated, click here. 

Here are some of the awesome pictures that posters had made... 


 

My favorite image:



Library of Games Podcast: Episode 2 - 2.2.10

Posted by Anonymous Monday, February 8, 2010 0 comments


Wait, we actually got around to doing a second episode? And it was almost 3 weeks earlier than expected? (Ok, maybe 2 weeks, but we recorded this only a week after the first episode) Yes, that's right! Here's the second episode of the Library of Games Podcast! Henry is gone for this episode (and he's probably never coming back), but we've got a new host (who's a much better host than I) Patrick Hermann! (but he would much rather be called Pat) Stanley and I are still here, and Taylor has become an official host on the show!


[Download the MP3 here!]
HOSTED BY PATRICK HERMANN, KAILLIF AMMEN (Gamertag: Gloqwi), STANLEY NG (Gamertag: Battlestorm132), AND TAYLOR BAYLESS




Here are the websites we (and always will be) plugged at the end of the show:

Gloqwi (duh, right here!)
Pat's Website (and Twitter) (the website that inspired me to change the face of this website!)
azndudedowndastreet's YouTube page (my friend's Yu-Gi-Oh channel. These guys take this children card game seriously!)


NEW GUEST HOST APPEARING NEXT WEEK! EPISODE 3 IS ALMOST READY!

YouMedia get new media!

Posted by Anonymous Wednesday, February 3, 2010 2 comments

Games, games, and more games! A special delivery arrived at about 4:30PM today. Thank our awesome librarian Taylor for funding us with four new games, all supposed to be very awesome games (each of them getting an average of over 8/10s from most reviewers!)
There's going to be a happy nerd rushing toward the library everyday after school now! A Borderlands review will be in the works soon! And there's definitely some Batman worked into there, but when we don't feel like working, we'll definetly switch to some Bad Company! Not that excited to play inFamous, and probably after all of the other games, Final Fantasy XIII probably would have come out by that time, so don't get your hopes up for anything inFamous unless I get it myself!
It's gonna be a good quarter of gaming, it's also probably going to be a quarter of slacking on homework... :P

Congratulations to X-Play 1000!

Posted by Anonymous Monday, February 1, 2010 0 comments

Back in the old days, I used to spend hours upon hours watching a certain G4TV video game show, a show known to many people as X-Play.

The show (hosted by Adam Sessler and Morgan Webb) used to be a show about great reviews while adding a bit of humor to it. Although they urged you to play games that they rated five stars, the best part of the show was watching them play one-star reviews. They gave great opinions on the games at the time and always had great suggestions for games to watch during the holiday and winter breaks. The show was definitely for people who just wanted a quick rundown of the games they may have wanted to play.

Recently, though, X-Play went through a huge presentation change. They turned from a humorous review show to a news channel for video games. They still made reviews, but most of the show was made up entirely of news stories, exclusive sneak previews, trailers, interviews, and other features related to gaming (such as a presentation for pro-tips from professional gamer T-Squared for popular games at the time, or announcements for gaming contests held by X-Play).

This was a great idea, since there wasn't anyone to compete against for a gaming TV show other than Spike (in fact, it was GTTV except actually on TV, and had episodes a lot more frequently).

The only thing was, as I started to find more and more gaming news outlets on the internet, I lost more and more interest in X-Play and G4 as a whole. Reviews barely ever aired, and when they did, they were always for games that probably were super-popular anyway. The old shows used to review games that had very little fame, but were very well reviewed and it got me interested in games I would have never paid attention to. The reviews were really all that I came for at the time, and once they stopped airing much, I just stopped watching. All I ever watched on the channel was an episode of Ninja Warrior, and maybe Attack of the Show if they were doing a Gadget Pr0n segment.

Now, they finally came out with their 1000th episode. Their humor was drier than usual, but it was nice to watch a couple of seconds of the old episodes they reffered to (even the first one and the first appearance of Morgan Webb on TechTV!). Sadly, it didn't really pump my interest back into the show, but watching it brought some good memories...

I posted this on the blog a LONG time ago, but it's one of the few thing that I've ever laughed hysterically at that was made by them. It definitely helps to go watch their original review, but this was actually a response to complaints that X-Play's original review didn't have scores that were close to the ones other well-respected reviewers gave this game. Enjoy it, and congratulations to Adam and Morgan!




Footnote: You should also see this if you are interested in Adam's response to the complaints. I'm very sad to learn that Adam stopped his Sessler's Soapbox segment only yesterday (January 31st) after about two years in the running. I always liked listening to his opinion and I think G4 is slowly fading from my interest now...

The Freelancers comes at such a conincidential time...

Posted by Anonymous Sunday, January 31, 2010 0 comments

I've was thinking about how to make my blog more known, probably because I just changed the face of my website to make it more unique (and to compete with a person's website who I just found). And as you may know, I also joined a workshop at this place called YouMedia about spreading video game culture (which basically connected me with other people that enjoy talking about video games and other things related). It was a very nice coincidence that a podcast that was about people getting their start in the industry of video game journalism.

The Freelancers podcast, hosted by Xav de Matos and Kyle Horner (from Joystiq Xbox and Massively.com respectively) is a 'cast where they about how they got started in gaming journalism. They are currently on their second show, but they are expecting to get guest stars every week to talk about their experiences about how they got into the industry. I love this idea for a podcast because these people were the guys that helped me to start...

The thoughts they brought up that I strongly agree with is to 1. make a unique voice for yourself. No one's going to be interested in you if you have sound like everyone else and you cover everything that everybody else covers (which is why one of my favorite reviewers is Zero Punctuation. He presents his reviews differently, and he says comments on games that may be thought of as ignorant as first but once you look into what he said, is humorously true) if  and 2. don't write about news. There are sooo many video game blogs that cover the news that no one is going to go a small blog to find the news.

You can hear more of their thoughts and a little more of an inside look into the games industry here!

So, I finally did what Morley's been wanting me to do for ages...do a podcast! So I welcome you to the aptly named Library of Games podcast. It's a placeholder name to me until we come up with a catchier name, and this logo is also a placeholder as well, but here is my first shot at a barely organized podcast staring me and my friends Stanley and Henry! I know we should get better over time, but I hope we get better soon!

We Cover:
  • Assassin's Creed 2 Impressions
  • Zork 1 Impressions (yeah, we're totally current! :P)
  • Dragon Age: Origins Impressions 
  • Most Anticipated Games For 2010!


HOSTED BY KAILLIF (Gamertag: Gloqwi), STANLEY (Gamertag: Battlestorm132), AND HENRY

Here are the websites we plugged at the end of the show:

Gloqwi (duh, right here!)
azndudedowndastreet's YouTube page (my friend's Yu-Gi-Oh channel. These guys take this children card game seriously!)

No, we don't think we're professional. But that's what we are goin' for! This is just one to test the waters (then later drowning in those waters)...

My refusal to play Dragon Age: Origins...The Review (for now...)

Posted by Anonymous Wednesday, January 27, 2010 3 comments

This will basically act as my review for Dragon Age: Origins because I do not want to play this game anymore...

This game is KotOR and Mass Effect gone wrong. BioWare sadly succeeds to disappoint.

Let's get to the first subject. The gameplay. The gameplay in general is basically BAD! It takes it's basic combat system back from KotOR, except took two steps backwards back with it. You choose your basic weapon attack with the X (on the PS3. A on the 360) and combine special moves/powers with the other face buttons. Instead of actually doing the moves yourself, you watch your character do the moves for you while the computer does a lot of math calculating the damage done (for people who have trouble understanding, think World of Warcraft). You control your squad of four and switch between them while doing this at the same time and you've got your basic combat. What they've done wrong with this that even KotOR did right was that BioWare took away the ability to pause and queue up attacks. Also, while you are controlling a character, you have to repeatedly keep clicking the normal attack button to attack, instead of a normal auto-attack.You also can't really tell whether or not your character is dealing any damage. You don't get a real feeling of impact with your weapons and spells. One good thing they have added to this game a 'tactics' feature which allows you to tell what your AI characters what to do when a certain situation appears (ex. "close range with one enemy" >> "do certain attack", "close range with two or more enemies" >> "do special ability".) This is a nice concept but it doesn't work very well with the mages since they want to waste all their mana thanks to these tactics, so you still have a little bit of babysitting with your teammates, but if you only have one mage in your party, there's really nothing bad about it, all you have to do is play as your mage during large battles.

Nothing else is really different about this game from other RPGs. You have your basic inventory system (loot some stuff, wear the best stuff, give your spare stuff to everyone else, and sell everything else to merchants), except they actually have an encumbrance system (the heavier the stuff is you carry, the less you can carry, and you will be unable to pick up anything else if you reach your maximum encumbrance). You have your basic leveling system (you have your basic attributes that you assign points to (Strength, Dexterity, Constitution, etc.), you choose special skills the more you level up (skills like Combat, Herbalism, Trap-Making, etc., which all have four levels of specialty, ex. Basic Combat, Advanced Combat, Expert Combat, etc.). They still have your very in-depth dialogue system, but sadly, since your character doesn't have a voice actor (because there are definitely way too many lines of dialogue for the three kinds of races with both sexes your character could be), you have to read all your responses word for word, instead of Mass Effect's great dialogue system that came up before the person finished his/her sentence and you were able to choose the actual attitude of the conversation instead of the exact sentence for each response (it also seemed to flow a lot better in Mass Effect because of this. Now, it's "listen to the response, read over all of your available responses, and choose the one that fits your character most". There's a lot more moments of silence and characters standing still). It's still very black and white about which responses are good and which ones are bad and which ones are neutral, they even take the stupid step of showing you the exact effect of what your conversation did (ex. you say something Morrigan approves of, "+5 Morrigan approval", or you say something she doesn't approve of, "-2 Morrigan approval"). I feel this is a lot more old school then next-gen, where you should be able to tell how much she approves of you by her attitude towards you during that conversation...

One thing that I am slightly disappointed in is the structuring of the side-quests. They made it so they are more of add-ons to the main quest (ex. while you are heading for some certain boss, could you please get a certain item on your way there). It makes go though the long game a bit easier, but it unfortunately detracts from any variety any of these side-quests could have. It's not like you could completely detract from your main mission and explore and enjoy the world you are in.

Now to talk about what is probably the worst part about this game, the graphics. I don't know how they look on the PC, but on the console versions, they are an eyesore to look at. The environments look good from a distance, but you don't need to be very close to them to realize the bad texturing. I don't know if this is the same with the Xbox 360 (as I've heard this is a non-existent problem there), but the frame-rate is very unstable. This can drive you crazy especially in the larger fights when the PS3 can't seem to control all the action going on (and you think it would with all it's "power) and the game starts to clutter itself and make a mess of the screen. It doesn't help that the character actions aren't even that complex. It's all the same basic swinging of the sword or the raising of the hand to cast an awful looking spell. It doesn't help that the characters don't even seem to respond to damage. All they do is the basic jerk backwards or do the generic stumble backwards then forwards then fall when they die. The only exciting kills are when you finish off bosses, which are reminiscent of a God of War quicktime cutscene, but without the quicktime events.

One problem that isn't very big but is very noticeable is the lag in the game's menu screens. It's very similar to the lag in Fable 2's menus, where it takes a weirdly long amount of time to switch from screen to screen. Definitely not as long as Fable 2's, but slower than it needs to be.

What's the worst of all the the graphics are the character models. They just don't look human (or humanoid in the case for the dwarfs and elves). Looking at them when they speak to you in the close-up camera during dialogue is pretty repulsive. You can basically see the polygons that make up their faces. Now, I do understand that this game has been getting much better reviews on the PC version so all of these problems may be completely gone on that platform, but as for the PS3 version, these graphical problems will definitely get in the way of any attempts of trying to enjoy this game.

The music isn't anything special, and the sound effects couldn't be anymore generic or badly compressed. The voice acting is decent, and I didn't notice anybody sounding exactly like anybody else. It seems that all these new RPGs have one star voice actor that only stays for a very short time in the game. This game is no different, as it stars the same person who voiced Al Mualim from Assassin's Creed as a character who is important but doesn't last very long. That's all I have to say about the sound.

The story is the only thing that seems to make me want to play this game any more than I don't want to. The main quest itself is very generic good vs. bad, but the game has enough interesting parts to it that I want to see what happens next. From being sent into a dream world (or in this game's case, a nightmare) to trying to save a boy from the influence of a demon, this game wants you to just keep working just so you can see the conclusion of all these situations.

Your squad's back-stories could be interesting in a sense, but since I have delved into the Middle Age-y world very heavily influenced by Tolkien, I really have no interest in their origin, but much rather their life-story. In my seven or so hours of reluctantly playing the game, the story and the characters stories are the only part of the game I really want to get into.

What seems to be the problem is that this game even feels like it's on the wrong platform. The graphics are awful on consoles and the gameplay controls are obviously bad replacements of a mouse and keyboard. It pains me to say this, but if you ignore the story, BioWare has crafted what I like to call "another RPG". It's what I use to describe RPGs that rely too much on the story and don't take the time to perfect the actual gameplay or presentation. Everything in this game just seems so lacking. Let's just say that this game is just a step above that, if not a very tiny step.

As I am writing this review, I acknowledge that I haven't given this game the proper "reviewer" chance that I should be giving it, and that I'm probably not playing it on the platform BioWare wanted me to play it on, but this game has so many things that want to drive me away from it that I can't continue to. There are just much better games out there right now that you shouldn't have to waste your time with something like this. I know it sounds harsh, but for someone that has spent hundreds of hours in games like Mass Effect, Morrowind, Oblivion, KotOR and Fallout 3 (though I have some problems with this game as well, but I won't get into that now), I have to say that this game is pretty boring. I would highly suggest staying away from this game on consoles because it seems like such a PC game. Reading large amounts of dialogue and repeatedly clicking a button to attack is probably something you don't want to be doing on a TV. If you must play this game, I'd strongly recommend you go for the PC version, but otherwise, stay away from it.


Written by Kaillif Ammen [Gamertag: Gloqwi]

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