Showing posts with label Gloqwi's Reviews. Show all posts
Showing posts with label Gloqwi's Reviews. Show all posts

Another Point of View: Limbo

Posted by Gloqwi Monday, August 2, 2010 0 comments

This is another review of the XBLA game Limbo. To see the main review by Byrdie, click here.

Limbo is REALLY open to interpretation. So open that it would probably piss a lot of people off. The story telling in the game is so vague, that you would probably miss the fact that "you are looking for your sister" up until the very end of the game (halfway through if you REALLY pay attention) unless you read the game summary. The open end-edness  of the game is one of the largest selling point of the game, so if you want a story that is concretely there, don't get this game (I'm pretty sure that the only word that ever appears in that game is HOTEL. No spoke dialogue. Heck, no vocal sound effects whatsoever).

You'll also have to put together with the world of the game. The game world itself is rather empty as well. The game has a really chilling vibe that is actually very appealing. The world is full of death (your own and the one's of others) and other things that would make you cringe (spikes, electric boards, and brain-sucking leeches). There's also a weird satisfaction to the game when you overcome the things trying to impede your progress through the game. I say that because most hinderences in the game are dealt with gruesome deaths.

The game has fairly difficult puzzles and the game can explains it's own mechanics pretty well (after a LOT of trial and error, though). This difficulty then SPIKES about 2/3rds into the game and will drive you pretty close to the edge to looking at a walkthrough if you are not a usual puzzle gamer. The game is REALLY short looking at it (about 3 hours at least) but the puzzles near the end can get you stuck for a pretty long amount of time (not including optional puzzles that will gain you the achievements in the game).

FINAL VERDICT: If you are really into the "deeper meaning" kind of games, this is definitely for you. If you've wanted a different gaming experience, this is also for you. This game is fairly reminisent of Braid in that it's a puzzle-platformer with a vague underlying story, but it doesn't have the brilliant impression that Braid gave me. To me, this game is trying to be really smart, but fails to give you even a hint of what the game wants to mean. It was a nice experience, but I don't think it's worth the $15 price point. To call it a masterpiece is really a bit of an overstatement.

Written by Kaillif Ammen, Gamertag: Gloqwi

Game Review: Heavy Rain

Posted by Gloqwi Monday, May 31, 2010 0 comments




The game is a genre starter. You could say a mystery game. You could say it was a role-playing game. You could say it was an action game. At heart, it would be an “interactive “Choose Your Own Adventure” visual novel” game. There are many games that claim that “every choice affects the game”. But in truth, these games have choices that either make very little difference to how the game plays out or just one major choice that just affects the ending of the game. Even the predecessor to this game, Indigo Prophecy , was basically just that. Most games that have this have this bullet-point on their boxes have nothing on Heavy Rain. I went into the game with high expectations, and I was not disappointed.


I know for a fact that many of the seemingly miniscule things that the you do in this game have just about as much of an effect as the major choices in the game. I wish I could go into detail, but that’s something for you to experience yourself. And if you want proof, ask a friend to play at the same time you are, and ask each other about your separate experiences with the game. I swear that the game will play out almost completely different for each of you.


I walk into a room unnecessarily while investigating this house, and get clocked in the head and end up trapped in a basement. Unlike my friend, who went in, got what she needed, and got out. My OTHER friend accidentally got drunk and ended up having his character experience a premature death.


And that was only a glimpse of the possible outcomes of ONE level. It could end up being very short and simple, or it could end up being very drawn out and risky. It all depends on what kind of player YOU are.


Yes, the game does lead up to a certain final event, but the way the event plays out takes into an account almost EVERYTHING that has occurred through the whole game. Certain characters might not be there and certain characters will either succeed or fail(and they can) in their missions.


Many points of the game are super-intense. Every event of the game occurs in real-time most have a lot of player involvement, meaning that you are given many choices, even during the cut scenes, that you need to make, and you aren’t given an infinite amount of time to make those choices. There are many quick-time events that usually give you very little time to react, keeping you tense every second of the game. Also add the fact that your character has many chances to die during the game. That’s right. Each character you control can DIE at almost ANY point in the game.


My experience with the controls came to me like second nature, but for some others, it may take some time getting used to. If you aren’t a fan of Silent Hill/Resident Evil tank controls, you might have a bad time while playing. Other complaints that I heard other people voice revolved around some scenes that require you to hold down a combination of many of the buttons on the controller to do actions. With some of the situations, it seems very fitting. The character is doing something that requires extra precision, and these controls is the game’s way of having you experience the same pressure.


And of course, the major point of the game, the story, is fantastic. You could either really care, or really hate some of the characters. It’s so fantastic that I won’t tell you anything about it other than the game has some awesome twists…


Now, buy or rent? Well, the game is definitely worth a play through. You HAVE to complete this game ONCE. But after that, you learn that the game is definitely surrounds a few number of major plot points, but once you’ve experienced that, the thrill really disappears. You really only play certain points of the game just to see how they can play out differently. The game is a must play, but not really a replayable game. A definite rent. A fantastic game, but I don’t know if you should spend your hard earned money buying and keeping the game.


You might see that this review is shorter than most of my others, but that's because I accepted the idea that reviews are impressions and opinions. Unlike my other reviews, were I explain unnecessary mechanics like controls, or go into things like graphics if they don't need to be brought up, I just say what needs to be said: What I thought of the game. If the graphics stood out that much, I would've mentioned them, but they really aren't anything special. If they were outstanding or terrible, than that's when I would mention them.

Heavy Rain is a different kind of game. I don't think I've ever played a game quite like it. Not even Indigo Prophecy is close to what this game is. That's the first challenge.

The second challenge is trying to play the game without spoiling anything. And even if I didn't want to spoil anything, the game is so personal that everyone will experience the game differently.

The third challenge is that the mechanics of the game outside of the story telling are very simple is that there isn't more than maybe two paragraphs to be written about them. You also can't talk about the mechanics without going into the story.

If I wanted to talk about my experience with the game and my opinion about the game, that would be easy. But trying to do that without spoiling anything, that is hard. The main statement I would like to say about Heavy Rain is that "Even if you and someone else who had played the game had made almost all the same choices, that game can play out VERY differently."

This review is going to be HARD to write...

The Freelancers comes at such a conincidential time...

Posted by Anonymous Sunday, January 31, 2010 0 comments

I've was thinking about how to make my blog more known, probably because I just changed the face of my website to make it more unique (and to compete with a person's website who I just found). And as you may know, I also joined a workshop at this place called YouMedia about spreading video game culture (which basically connected me with other people that enjoy talking about video games and other things related). It was a very nice coincidence that a podcast that was about people getting their start in the industry of video game journalism.

The Freelancers podcast, hosted by Xav de Matos and Kyle Horner (from Joystiq Xbox and Massively.com respectively) is a 'cast where they about how they got started in gaming journalism. They are currently on their second show, but they are expecting to get guest stars every week to talk about their experiences about how they got into the industry. I love this idea for a podcast because these people were the guys that helped me to start...

The thoughts they brought up that I strongly agree with is to 1. make a unique voice for yourself. No one's going to be interested in you if you have sound like everyone else and you cover everything that everybody else covers (which is why one of my favorite reviewers is Zero Punctuation. He presents his reviews differently, and he says comments on games that may be thought of as ignorant as first but once you look into what he said, is humorously true) if  and 2. don't write about news. There are sooo many video game blogs that cover the news that no one is going to go a small blog to find the news.

You can hear more of their thoughts and a little more of an inside look into the games industry here!

My refusal to play Dragon Age: Origins...The Review (for now...)

Posted by Anonymous Wednesday, January 27, 2010 3 comments

This will basically act as my review for Dragon Age: Origins because I do not want to play this game anymore...

This game is KotOR and Mass Effect gone wrong. BioWare sadly succeeds to disappoint.

Let's get to the first subject. The gameplay. The gameplay in general is basically BAD! It takes it's basic combat system back from KotOR, except took two steps backwards back with it. You choose your basic weapon attack with the X (on the PS3. A on the 360) and combine special moves/powers with the other face buttons. Instead of actually doing the moves yourself, you watch your character do the moves for you while the computer does a lot of math calculating the damage done (for people who have trouble understanding, think World of Warcraft). You control your squad of four and switch between them while doing this at the same time and you've got your basic combat. What they've done wrong with this that even KotOR did right was that BioWare took away the ability to pause and queue up attacks. Also, while you are controlling a character, you have to repeatedly keep clicking the normal attack button to attack, instead of a normal auto-attack.You also can't really tell whether or not your character is dealing any damage. You don't get a real feeling of impact with your weapons and spells. One good thing they have added to this game a 'tactics' feature which allows you to tell what your AI characters what to do when a certain situation appears (ex. "close range with one enemy" >> "do certain attack", "close range with two or more enemies" >> "do special ability".) This is a nice concept but it doesn't work very well with the mages since they want to waste all their mana thanks to these tactics, so you still have a little bit of babysitting with your teammates, but if you only have one mage in your party, there's really nothing bad about it, all you have to do is play as your mage during large battles.

Nothing else is really different about this game from other RPGs. You have your basic inventory system (loot some stuff, wear the best stuff, give your spare stuff to everyone else, and sell everything else to merchants), except they actually have an encumbrance system (the heavier the stuff is you carry, the less you can carry, and you will be unable to pick up anything else if you reach your maximum encumbrance). You have your basic leveling system (you have your basic attributes that you assign points to (Strength, Dexterity, Constitution, etc.), you choose special skills the more you level up (skills like Combat, Herbalism, Trap-Making, etc., which all have four levels of specialty, ex. Basic Combat, Advanced Combat, Expert Combat, etc.). They still have your very in-depth dialogue system, but sadly, since your character doesn't have a voice actor (because there are definitely way too many lines of dialogue for the three kinds of races with both sexes your character could be), you have to read all your responses word for word, instead of Mass Effect's great dialogue system that came up before the person finished his/her sentence and you were able to choose the actual attitude of the conversation instead of the exact sentence for each response (it also seemed to flow a lot better in Mass Effect because of this. Now, it's "listen to the response, read over all of your available responses, and choose the one that fits your character most". There's a lot more moments of silence and characters standing still). It's still very black and white about which responses are good and which ones are bad and which ones are neutral, they even take the stupid step of showing you the exact effect of what your conversation did (ex. you say something Morrigan approves of, "+5 Morrigan approval", or you say something she doesn't approve of, "-2 Morrigan approval"). I feel this is a lot more old school then next-gen, where you should be able to tell how much she approves of you by her attitude towards you during that conversation...

One thing that I am slightly disappointed in is the structuring of the side-quests. They made it so they are more of add-ons to the main quest (ex. while you are heading for some certain boss, could you please get a certain item on your way there). It makes go though the long game a bit easier, but it unfortunately detracts from any variety any of these side-quests could have. It's not like you could completely detract from your main mission and explore and enjoy the world you are in.

Now to talk about what is probably the worst part about this game, the graphics. I don't know how they look on the PC, but on the console versions, they are an eyesore to look at. The environments look good from a distance, but you don't need to be very close to them to realize the bad texturing. I don't know if this is the same with the Xbox 360 (as I've heard this is a non-existent problem there), but the frame-rate is very unstable. This can drive you crazy especially in the larger fights when the PS3 can't seem to control all the action going on (and you think it would with all it's "power) and the game starts to clutter itself and make a mess of the screen. It doesn't help that the character actions aren't even that complex. It's all the same basic swinging of the sword or the raising of the hand to cast an awful looking spell. It doesn't help that the characters don't even seem to respond to damage. All they do is the basic jerk backwards or do the generic stumble backwards then forwards then fall when they die. The only exciting kills are when you finish off bosses, which are reminiscent of a God of War quicktime cutscene, but without the quicktime events.

One problem that isn't very big but is very noticeable is the lag in the game's menu screens. It's very similar to the lag in Fable 2's menus, where it takes a weirdly long amount of time to switch from screen to screen. Definitely not as long as Fable 2's, but slower than it needs to be.

What's the worst of all the the graphics are the character models. They just don't look human (or humanoid in the case for the dwarfs and elves). Looking at them when they speak to you in the close-up camera during dialogue is pretty repulsive. You can basically see the polygons that make up their faces. Now, I do understand that this game has been getting much better reviews on the PC version so all of these problems may be completely gone on that platform, but as for the PS3 version, these graphical problems will definitely get in the way of any attempts of trying to enjoy this game.

The music isn't anything special, and the sound effects couldn't be anymore generic or badly compressed. The voice acting is decent, and I didn't notice anybody sounding exactly like anybody else. It seems that all these new RPGs have one star voice actor that only stays for a very short time in the game. This game is no different, as it stars the same person who voiced Al Mualim from Assassin's Creed as a character who is important but doesn't last very long. That's all I have to say about the sound.

The story is the only thing that seems to make me want to play this game any more than I don't want to. The main quest itself is very generic good vs. bad, but the game has enough interesting parts to it that I want to see what happens next. From being sent into a dream world (or in this game's case, a nightmare) to trying to save a boy from the influence of a demon, this game wants you to just keep working just so you can see the conclusion of all these situations.

Your squad's back-stories could be interesting in a sense, but since I have delved into the Middle Age-y world very heavily influenced by Tolkien, I really have no interest in their origin, but much rather their life-story. In my seven or so hours of reluctantly playing the game, the story and the characters stories are the only part of the game I really want to get into.

What seems to be the problem is that this game even feels like it's on the wrong platform. The graphics are awful on consoles and the gameplay controls are obviously bad replacements of a mouse and keyboard. It pains me to say this, but if you ignore the story, BioWare has crafted what I like to call "another RPG". It's what I use to describe RPGs that rely too much on the story and don't take the time to perfect the actual gameplay or presentation. Everything in this game just seems so lacking. Let's just say that this game is just a step above that, if not a very tiny step.

As I am writing this review, I acknowledge that I haven't given this game the proper "reviewer" chance that I should be giving it, and that I'm probably not playing it on the platform BioWare wanted me to play it on, but this game has so many things that want to drive me away from it that I can't continue to. There are just much better games out there right now that you shouldn't have to waste your time with something like this. I know it sounds harsh, but for someone that has spent hundreds of hours in games like Mass Effect, Morrowind, Oblivion, KotOR and Fallout 3 (though I have some problems with this game as well, but I won't get into that now), I have to say that this game is pretty boring. I would highly suggest staying away from this game on consoles because it seems like such a PC game. Reading large amounts of dialogue and repeatedly clicking a button to attack is probably something you don't want to be doing on a TV. If you must play this game, I'd strongly recommend you go for the PC version, but otherwise, stay away from it.


Written by Kaillif Ammen [Gamertag: Gloqwi]

My Old Reviews for My Old Games: Call of Duty 4: Modern Warfare

Posted by Anonymous Monday, September 7, 2009 0 comments


To bring breath back to this lifeless blog, I've decided to bring back my old reviews back from Gamespot that I posted about 2-3 years ago. They were slightly amateurish, but hey, they are good filler as I decide what I could do to make this blog worth it again. UNLIKE MY OTHER REVIEWS, this one was never posted on Gamespot. Instead, this was posted a couple of months after this blog was made on a separate website. This was my final official review of a video game, Call of Duty 4: Modern Warfare.


I got COD:4 for Christmas and I’ve had high expectations for this game, and I wasn’t disappointed.
First, I’ll talk about the single player mode. The story is pretty much fighting a war and trying to end it. Now, I’ve had the game for about 4 days now, and I’d like to say the game is so hard, that even for a five-hour game, this will take a while to beat. The good thing is that there are 4 levels of challenge so it’s good for both pros and people that have never played a first person shooter before. And for a five-hour game, the campaign feels a lot different from other first person shooters. Most games try to make a place feel dirty by just adding lots of broken stuff everywhere you look, but it just feels like something has gone terribly wrong(don’t worry, you aren’t reading a BioShock review). I wouldn’t say that the characters are very deep or interesting, but they have great voice acting which really keeps you in the mood of what is going on in the game. The soundtrack doesn’t give the game an emotional feeling, but more of a dramatic mood. The enemy AI of the game is very smart, but you won’t see you allies helping you very much. I mean, they don’t shoot walls or anything, but they take cover most of the time and when they do pop out, they usually on shoot about 3 to 4 bullets and most usually don’t hit anything. Another thing that I don’t find bad, just very unrealistic, are scripted enemy pop-outs. I mean, you could sit in cover for about 4 to 5 minutes and then go out and more enemies will come out. But you could also take about 10 to 15 seconds in cover then come out for the same effect, so the game makes it feel like they only come out when you are open. Another thing that gives the same effect of unrealism is respawning infinites enemies that only stop respawning when you get from one place to another. Like in one level, I could spend the whole day killing enemies, and then get shot and die, or just run as fast as you possibly can from one place to another and not shoot ANY enemies and they will stop respawning. Sometimes I think of my allies as distractions more than actual allies. There is one level where there is a helicopter and there is a barn I have to get to. Once I waste almost all my bullets trying to kill the gunner, I desperately run towards the barn to get inside, only to find a scripted gunner come out and shoot me. I have been working on the same level for hours and hours and I still have not passed it.
One thing I would like to say though is that this game actually good use of special grenades(unlike most games), like a flash bang is very helpful at getting enemies to daze of while you start aiming at their heads. Or while enemies are coming you could throw a smoke grenade and place a claymore right next a door, then once the smoke goes out and they run through the door, BOOM. Sadly, weapons like C4s and Claymores are really only found useful in multiplayer games, whereas in single player mode they are usually only used for objectives like plant a C4 on something important and detonate it.
Now, even though the single player has different levels of difficulty to choose from, the multiplayer might not be the best place for beginners but something that someone will really get into. The reason I say that is this isn’t a game like Halo or Gears of War where there are weapons pickups and you will have to shoot a load of bullets to kill someone, Or if you have one weapon where even the inexperienced could get many kills. Nothing like that. This is a game where if you get shot by even a few bullets, you will die. It is a very fast paced game similar to Unreal Tournament but a little slower so that the sniper could be found useful XD. There is, however, the importance of having the right weapons at the right situations. Now that I think about it, it feels a lot like Team Fortress 2, except that you can mix them up to your play style. Something very rarely found in a first-person shooter is the integration of experience points. You get experience points for killing other players in multiplayer. The more experience points you get the closer you get to leveling up, like a role playing game. Once you level up, you unlock more weapons, attachments and perks. Perks are like bonuses to add onto your character. You can have three perks on your character at a time and you get to choose which ones you want. Like a perk called Stopping Power where your bullets have more damage, and a perk called Sleight of Hand where you can reload faster. There are also perks that let you hold more grenades. Attachments are like add-ons to your weapons to make them a little more useful, like a silence could be attached to make sure that you don’t appear on the mini-map when you shoot, or a red dot scope so you can aim better and not have to use the iron sights. The weapons in the game are very modern(hence the name Modern Warfare) and different from the weapons older Call of Duty’s had. They are split into 5 groups, Assault Rifles, Sub Machine Guns, Light Machine Guns, Shotguns, and Sniper Rifles. One game element which adds a whole lot of realism is being able to shoot through thin surfaces. So a bullet being shot through a very thick wall might not be able to penetrate a wall, or penetrate but it won’t be very damaging, and a bullet being shot through things like wood or sheet metal while lose a little bit of it’s damage but still be deadly. So now there is a difference between cover and concealment. There is also a system in the multiplayer called air support, where if you go on a 3 kill streak without dying, you can use UAV recon to have the mini-map scan for enemies for about 30 seconds, while if you go on a five kill streak you could call an air strike where a map of the level is shown and you could choose where you want to fire the air strike. So you could use an air strike in conjunction with a UAV to know where the enemies are and land a few bombs on them. If you get 2 kills from that or from your own fire without dying you go on a 7 kill streak where you can call a helicopter to come and support you(very useful too).
Just to include a little snippet about controls, you can hold down a button to look down the iron sights/scope/attachment, and fire. Or you could just press the fire button and fire directly from the hip, which is not as accurate(like Gears of War). You can also melee with you knife by clicking into the right thumb stick and switch weapons and reload. You can also crouch or go prone(lay on your stomach) by clicking the B button. And jump or climb over objects with the A button. Moving around is done by the left thumb stick and air support or perks(like RPGs, Claymores, and C4s. Don’t worry, other perks are passive) are used with the D-Pad. And the use the left and right bumpers to throw fragmentation grenades, flash grenades, stun grenades and smoke grenades(Sorry, but you can only have frags and one of the other three at a time).
Graphics are very cinematic and realistic(hehe, does that sound familiar to anyone?). The game also has a very cinematic feel. Just watch the intro and credits and it might remind you of a movie. And the final level(or the level after the final level) feels Soprano like. And the cut scenes give the game like an interactive movie, except deeper than that. When you get close up to sandbag walls though, it looks 2-d, but the environment looks very realistic, and the explosions are also very realistic. But there are some questionable rag doll physics, but they only popped up when I played split-screen games. You’ll see many people having their hands stuck inside a wall and hanging off of it in split-screen games. Though it destroys the feeling of darkness in Call Of Duty 4, it gives more of the feeling of hilariousness. Graphics look DirectX10 for computers but are still only DX9. Lighting also gives a great feel and realistic, though you will never see your own shadow. But these small mistakes are usually ignored because of the realistic graphics.
Sound design isn’t perfect, but is damn well close to it(also sound familiar for you G4 watchers?)! Bullets being fired, bouncing off of different surfaces and explosions being heard from afar are also very realistic. Music also gives this game a very dramatic mood, similar to the emotional mood in Halo 3. Voice acting is AWESWEEXCELENT! Even the intro of the game will make you say WOW! The voice acting gives you the feeling of being your allies but also makes you care about all of the characters in the game.
And now for the final verdict. One of the most anticipated games of the year did not let us down and then some.

Deep story, even for 5 hours(even more when you play on Hardened, a LOT for Veteran), fun and addicting multiplayer, not as much variety as a next gen game might truly have, but is still one of the greatest “interactive movies” of all time.

Gameplay: 9/10
Story: 9/10
Graphics/Design: 9/10
Extras/Variety: 8/10
Tilt: 9/10

Overall: 9/10

My Old Reviews for My Old Games: The Elder Scrolls IV: Oblivion

Posted by Anonymous Sunday, September 6, 2009 0 comments



To bring breath back to this lifeless blog, I've decided to bring back my old reviews back from Gamespot that I posted about 2-3 years ago. They were slightly amateurish, but hey, they are good filler as I decide what I could do to make this blog worth it again. Anyway, here's my review Oblivion!

Let's start with a summary of this review. This game is awsome.

Now let's actually talk about it.

The Gameplay is a real BIG improvement after Morrowind and is still keeps the fun of Morrowind and a lot more. The main quest will keep you playing for a few hours, and after that, a whole world of fun and intresting side quests awaits you. There is also a very cool and intresting thing in this game called radiant AI, where the AI seem like real life characters, going around walking, shopping, sleeping, talking to other NPCs, and even stealing for themselves. Combat and magic systems have been greatly improved. Instead of Morrowind's, swing and hope to get a hit, you will always get a hit, and something that adds to the real life combat system is block, not avaible in Morrowind. And now, instead of switching from your weapon to you pair of hands, you can use magic without taking the time to switch your weapon. The NPCs also add on the gameplay, all having different personalities. Also something that was not avaible in Morrowind is voice commentary. When you talk to someone, they actually say something, unlike Morrowind, where it was just text whenever you asked an NPC about something. Also, the voice syncing with the NPCs' mouths is phenominal. It is almost a complete match with what they are saying. The only thing that is bad about gameplay is loading. It appears frequently slows the game down a lot. But that's only a minor complaint. All and all, the gameplay is downright awsome.

Now the graphics, the graphics are great. Everything seems very realistic. Shadowing, lighting, coloring, everything. The only thing thats bad about the graphics is that they take very long to load, and they make the game very laggy and glitchy. The game is very broken, so you can find yourself walking into a big blue of nothing a lot in the game. Going through walls, jumping outside of the actual area, all that stuff. Now straying away from the laggy part of this game, NPCs look like real life humanoids/lizardoids/tigeroids/elfs. Buildings and animals are very detailed. Nature is huge with graphics, and everything responds to the lighting of the place. Water textures are great too, responding to you moving in it to raindrops falling into it. Pretty much this; The graphics are great except the lag made by all the detailed graphics. and the glitches really take away from the realism.

Morrowind had great music and so does Oblivion. The sound, both effects and music, are outstanding. The musical compostions really give some excitement and calmness in the game. The sound effects and voice commentary really give some realism into the game. From swords clanking and banging, to getting struck with and arrow and the sound of pain it makes. From the differents sound of footsteps on different terrain, to sound of fireballs passing by and the sounds the storms make.

Now the replay value. Once you complete the Thevies guild quests with a theif, you can make a new game and make a warrior for the Fighters Guild, or a wizard for the Mages Guild, or an assassin for the Dark Brotherhood, or an all-around player to try to beat all those quest lines including the main one, or be a barbarian and join the Arena, or just an adventurer going around town completing mini-quests. You can do it all and the intresting quests give this game a replau value so big, it might take years to days just to complete them all.

I had a very fun time with this game, And you should too. Everything is almost perfect. The only guys I recommened not buying this game are those people who get bored running around vast landscapes. All those other people though, are gonna have a awsome time with this game.

A 9.9

out of 10.



Originally posted Jul 8, 2007 7:13 pm GMT


To bring breath back to this lifeless blog, I've decided to bring back my old reviews back from Gamespot that I posted about 2-3 years ago. They were slightly amateurish, but hey, they are good filler as I decide what I could do to make this blog worth it again. Anyway, here's my short review of Lost Planet: Extreme Condition!

This game is good, good graphics, good story, good sound effects, (kinda) good music, just average gameplay.

You play as a amnesic guy named Wayne, and picks up his memory the more you play the game. You are on a snow covered planet E.D.N III infested with a alien type creature named the Akrid. And you have to save the planet.

Everything looks very realistic. The snow moves around like it should. It makes you feel like you really on a snow covered planet. Everyone also looks very realistic. The characters are very detailed. And the environments are very alive.

The sounds are very realistic. It really sounds as if your shooting a machine gun. It also really sound like an alien was screaming at your face. It'll be really be worth your money.

The only lacking thing. Gameplay. Running around the snow is kinda slow, even with a VS is just slow. I mean, some innovative things like hangin' and climin' a wall with a rope attached to a gun. But sometime (most of the time in multiplayer), you just don't feel as if your gun is actually damaging a player/Akrid. And it's just not for everybody. This game is good. But just not for everyone.




Originally posted Aug 8, 2007 4:17 pm PT

Gloqwi [Quick] Reviews: XNA Games: Artoon [Trial]

Posted by Anonymous Friday, January 30, 2009 0 comments


A game where you bounce on all the platforms and reach the finish with the most points possible. Sound like something that came out 27 years ago? Well, it's very damn similar. Artoon is like a revised version of Q*Bert, with slight twists. You are small bouncing ball and you must change the color of most of the platforms to finish.

Let's start out with the features that make this game different. There are a multitude of different levels with 5 different types of worlds the player can be in. Every world has a different feature or art style that makes them unique, such as; everything is neon in one world, if you looks towards one side of the world there is a large screen effect which makes it harder(not really, it's annoying, though) for you to progress, etc. Every level is pretty easy but it will take a little bit of work to get an A+ rank on all of them.

The bad things of the game are as follows, the style function is almost useless. If you can get every single platform in a row(which doesn't take a much of a while to figure out), then you already get the A+. That's another thing, this game is not very challenging. The levels with the screen effects are easy because you barely have to turn the camera around anywhere to beat a level. You could beat the whole game looking backwards if you have to.

All in all, I don't think it's worth $5. Something a little more worth your money would be Groov, which is $2.50. If you would like to try the game yourself, click here to download it to your 360.

Gloqwi Reviews: XNA Games: Groov

Posted by Anonymous Friday, January 23, 2009 0 comments


The Xbox Live community games seems to be a very largely ignored part of the new Xbox dashboard update. This game seems to show how creative these games could possibly be. Groov is a new addition to the Xbox Community Games that has a very interesting concept. As quoted from the description of the game given, "Every action in Groov has a musical interaction", this game integrates the omni-directional shooter features very similar to games like in the Geometry Wars series with music makes for a very worthwhile play.

The gameplay is very simple and very similar. Left thumbstick controls moving, Right thumbstick points and fires your weapons, with the right thumbstick featuring the special weapon. Sounds similar, right?

The concept is very interesting, though. Every time you fire your weapon, it makes a different sound that syncs with the music in the background. Every time a bullet hits an enemy, the enemy lights up and explodes also making a unique sounds which also syncs with the background music. You are almost creating music while playing a very Geometry Wars-like game.

The music will basically decide whether or not you like the game. If you like the sound of an intergalactic jazz orchestra or something similar to the Geometry Wars soundtrack(I bring it up a lot because it's very similar!), you will like it. Every enemy mocks the sound of a different instrument. For example, every time you hit the "guitar" enemy, it will make a deep guitar strum.

These are the list of the things that make this game, overall, great.

*Every playthrough is guaranteed to be unique.
*Gameplay is very simple.
*It's $2.50. How can you complain?

But there are some downsides:

*There are only three gameplay modes, one of which I am unable to play because the challenge level seems to be a little too high for me to beat the second mode.
*Although every playthrough will be unique, a little over a straight hour of playing, they will seem to become very similar. This is not a long playthrough game. This is a play-in-short-spurts game.
*No options. There is an in-game how to play guide but there is no way to adjust the volume settings or change some of the controls.


All in all, this game is worth your $3. And once you play this game, you just can't help but to smile at the creativity of this game. You can go to the Xbox Live Marketplace and download a free trial of this game, or just click on this link and the next time you start up your 360, it will start downloading!

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